


This means with 20 Dexterity and 20 Wisdom you have an AC of 20. This is only the case when you are not wearing armor or a shield. Starting at Level 1, your AC is 10 + your Dexterity modifier + your Wisdom modifier. Here is where we can see why no armor proficiency is needed for our monk. (a) a dungeoneer’s pack or (b) an explorer’s pack.(a) a shortsword or (b) any simple weapon.Given the nature of the class, it should come as no surprise that you own far less than any other character. If you opt not to use the starting gold by level method, you begin with a very small amount of equipment. Skills: Choose two from Acrobatics, Athletics, History, Insight, Religion, and Stealth.Tools: Choose one musical instrument or set of artisan’s tools.HP at Higher Levels: 1d8 (or 5) + your Constitution modifier per monk level after 1st.HP at 1st Level: 8 + your Constitution modifier.It is an interesting class, but one that can be problematic with an inefficient build. While there are a lot of customization options for monks, they generally serve as frontline fighters. Ki-Empowered Strikes, Monastic Tradition Feature Ultimately, the adventure for a monk is about a goal greater than treasure. Some monks choose the life of an adventurer. However, isolation is not the life all monks choose. Some live quiet lives away from society in monasteries. The end result is a highly-trained, physically talented warrior that can shift the flow of battle. Instead, they channel this magic into enhancing their physical abilities into their own body – and the bodies of the foes. While magical in nature, the masters of ki are not spellcasters. Through every living body flows magical energy commonly referred to as “ki.” A monk studies this energy, eventually harnessing its power. Unarmored Movement (Level 2 – Level 18).
